EARTH
3Elemental HERO Knospe
Archetype:
Elemental HERO
ATK:
600
DEF:
1000
View:
3497
Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly.
Elemental HERO Knospe — Power Evaluation
Final Score: 45 ± 8 · Confidence: Medium
- Intrinsic: 46 · Deck: 45 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Knospe is a Level 3 EARTH Plant body whose text only pays off through battle damage (+100 ATK / -100 DEF per hit) and a conditional attack-target lock while another face-up 'Elemental HERO' is out. It is in 10 of 10 sampled decks, but there are zero recorded boards, so nothing shows it converting into a board or card advantage. Its high ATK/DEF and the 1000 DEF do not earn points; the score rests on cheap, generic deck slot cost and a plausible Level 3 material role that the evidence does not yet confirm.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Appears in 10 of 10 sampled decks at about 1.5 copies each, but no searcher or starter stats exist (combo count 0) (observed). |
| Combo & Conversion | 35 | Text-only: battle-damage ramp needs an attack to connect and the direct-attack clause needs another HERO out; no combo examples (inferred). |
| Resource Economy | 20 | No draw, search, or GY refuel clause in the text; it is a pure body with no card advantage (verified). |
| Effect & Interaction | 30 | Only an attack-target lock against the opponent, conditional on another HERO; no negation or removal (verified). |
| Material Utility | 45 | Level 3 EARTH Plant body suits Level 3 material requirements, but no combo or deck evidence shows it used as material (inferred). |
| Resilience & Flexibility | 35 | The protection clause depends on another face-up HERO, so it is weak against removal of the partner and gives no recursion (inferred). |
| Deck-Building Efficiency | 70 | Single-copy typical, generic-stat body with no garnet, lock, or brick restriction; splashable within the HERO shell (observed). |
Calculation
Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 46, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Appears in every sampled deck (10 of 10) with HERO partners at 60-80% co-occurrence
- Cheap, generic Level 3 body with no garnet or lock cost
- Conditional attack-target protection while a HERO is out
Weaknesses
- No recorded combo boards, so no observed conversion value
- Battle-damage ramp requires an attack to connect
- Protection and direct-attack clauses depend on another face-up HERO
- Gives no card advantage, search, or recursion
Counters / choke points
- Monster removal or destruction of the supporting HERO
- Battle-damage prevention or attack negation
- Effects that stop attacks entirely
Best use
Level 3 body that applies battle-damage pressure and resists attacks while a HERO partner is out. Decks: Elemental HERO (Heroic) shells. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: battle-damage ATK/DEF change, conditional attack-target lock, and direct-attack clause; Level 3 EARTH Plant, 600/1000 stats; Appears in 10 of 10 sampled decks, average 1.5 copies
- Observed: Deck co-occurrence with HERO partners at 60-80%; Spread across 3 archetypes and 3 gameplay types
- Inferred: Battle-damage ramp is reliable only if an attack connects; Level 3 material usefulness is plausible but unconfirmed by combo data; Protection depends on another face-up HERO
- Data gaps: No combos supplied, so combo conversion and material use are text-only inference No guides supplied No usage statistics (StatisticsCard) for archetype inclusion beyond the deck sample No banlist token; assumed 3 copies (unlimited)






