Elemental HERO Knospe
EARTH 3

Elemental HERO Knospe

  • Archetype:
  • Elemental HERO

  • ATK:
  • 600

  • DEF:
  • 1000

  • View:
  • 3497




Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly.




 
 
AI Power Analysis
UtilityConfidence: Medium
45± 8/ 100
Power Score
Intrinsic 46
Deck 45

Elemental HERO Knospe — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 46 · Deck: 45 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Knospe is a Level 3 EARTH Plant body whose text only pays off through battle damage (+100 ATK / -100 DEF per hit) and a conditional attack-target lock while another face-up 'Elemental HERO' is out. It is in 10 of 10 sampled decks, but there are zero recorded boards, so nothing shows it converting into a board or card advantage. Its high ATK/DEF and the 1000 DEF do not earn points; the score rests on cheap, generic deck slot cost and a plausible Level 3 material role that the evidence does not yet confirm.

Axis scores

Axis Score Evidence
Accessibility 45 Appears in 10 of 10 sampled decks at about 1.5 copies each, but no searcher or starter stats exist (combo count 0) (observed).
Combo & Conversion 35 Text-only: battle-damage ramp needs an attack to connect and the direct-attack clause needs another HERO out; no combo examples (inferred).
Resource Economy 20 No draw, search, or GY refuel clause in the text; it is a pure body with no card advantage (verified).
Effect & Interaction 30 Only an attack-target lock against the opponent, conditional on another HERO; no negation or removal (verified).
Material Utility 45 Level 3 EARTH Plant body suits Level 3 material requirements, but no combo or deck evidence shows it used as material (inferred).
Resilience & Flexibility 35 The protection clause depends on another face-up HERO, so it is weak against removal of the partner and gives no recursion (inferred).
Deck-Building Efficiency 70 Single-copy typical, generic-stat body with no garnet, lock, or brick restriction; splashable within the HERO shell (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 46, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Appears in every sampled deck (10 of 10) with HERO partners at 60-80% co-occurrence
  • Cheap, generic Level 3 body with no garnet or lock cost
  • Conditional attack-target protection while a HERO is out

Weaknesses

  • No recorded combo boards, so no observed conversion value
  • Battle-damage ramp requires an attack to connect
  • Protection and direct-attack clauses depend on another face-up HERO
  • Gives no card advantage, search, or recursion

Counters / choke points

  • Monster removal or destruction of the supporting HERO
  • Battle-damage prevention or attack negation
  • Effects that stop attacks entirely

Best use

Level 3 body that applies battle-damage pressure and resists attacks while a HERO partner is out. Decks: Elemental HERO (Heroic) shells. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: battle-damage ATK/DEF change, conditional attack-target lock, and direct-attack clause; Level 3 EARTH Plant, 600/1000 stats; Appears in 10 of 10 sampled decks, average 1.5 copies
  • Observed: Deck co-occurrence with HERO partners at 60-80%; Spread across 3 archetypes and 3 gameplay types
  • Inferred: Battle-damage ramp is reliable only if an attack connects; Level 3 material usefulness is plausible but unconfirmed by combo data; Protection depends on another face-up HERO
  • Data gaps: No combos supplied, so combo conversion and material use are text-only inference No guides supplied No usage statistics (StatisticsCard) for archetype inclusion beyond the deck sample No banlist token; assumed 3 copies (unlimited)











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